After landing at the Base, completed product is automaticly send to your cargo bay, even if you are full. Location of produced equipment is shown on Map too. After completion with such long range method, your product will wait for you at planet Base untill you visit it. From menu "Blueprints" at Hangar you can send more components to runnig projects (for small fee). You can start building them at easily reachable planet (how many blueprints you wish, but one piece at once), move your available components on them, and than leave to other planets to get another supplies. "M6A3 Wolverine" is an ultimate weapon, but a little hard to operate.Īnd a last hint - you do not need to have all components to start completion of each blueprint. And "Rhoda Blackhole" makes your cargo space twice so big. Community content is available under CC-BY-SA unless otherwise noted. SPOILERS The complete map as of the Supernova update with all systems discovered. Map of the galaxy in the base Galaxy on Fire 2 game. Another good device - "Gunant's Drill" is really cool! Is perfectly stable so is much easier to mine asteroid cores and get more ore for other achievements. The map as it appears in Galaxy on Fire 2's map menu. And for others achivements you really need jump drive "Khador Drive" to reach Systems without Jumpgates. Class A asteroids when mined can also provide ore cores. They can also obtained as loot from destroyed or disabled ships and destroyed asteroids, or bought in shops. For achievemets Handyman Gold and Engineer Gold you need to have and to complete all 13 of those blueprints (each one at least once). Galaxy on Fire Wiki Sign In Register in: Miscellaneous, Commodities, Ore, and 6 more Ore Edit Ore on sale found in a station shop. In basics there is 13 blueprints at this game + others at DLCs, but those are not available on STEAM (for today). Some are usefull and some not, but all are necessary to be built, if you wish to gain all achievements for this game. Blueprints are needed to aquire brand new types of equipments.
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