On the Lorule map only, adds a Rupee Nice Power to the Ravio Board.Ĭrosses gaps in rundown docks, unlocking a secret reward. Opens cave entrances in mountain walls and destroys boulders on land, unlocking a secret reward or revealing enemies in that square. Reveals all secrets within a battle square, making their tiles sparkle. Item Cards will add their Nice Power to the Ravio Board whether they are used for their intended purpose or not. The Powers can add Recommended Elements to the map, boost the amount of Rupees gained per battle, or increase the attack power of warriors. Two Nice Powers can be on the Board at any one time- if a third is added, both of the first two powers are erased. On the Lorule Map, each item card will add a Nice Power to the Ravio Board. Like Siren Powers, Captain and Engine Powers will affect the entire map, last for three battles and prevent other ship and train Item Cards from being used. In the Grand Travels Map, ship Item Cards and train Item Cards will activate a Captain Power and an Engine Power, respectively. The duration of the Siren Power is doubled when all Eight Instruments of the Sirens have been used, awakening the Wind Fish and dispelling all Nightmares. When a Siren Power is active, no other Instruments can be used as only one Siren Power can be active at a time and it cannot be overwritten by another Siren Power. The Instrument of the Sirens in the Koholint Island Map activate a Siren Power across the whole map for three turns. In addition, multiple copies of each Item Card can be carried simultaneously, but do not transfer between Adventure Mode maps. Item Cards are consumed when used, even when used on an incorrect tile, and must be replenished by once again completing the missions that award them. The Compass Item Card may be used to reveal all tiles in a square where an Item Card should be used, signified by a sparkling tile. In the Twilight Map, missions for squares covered in Twilight can be completed, and have all rewards acquired, but will retain a difficult restriction on the mission and have all enemy locations hidden until the Twilight is dispelled. Squares with locked entrances, signified by a lock icon on the arrows directed at it from its adjacent square, cannot be unlocked until the lock has been removed. Meanwhile, squares with hidden enemies cannot be played until their enemies are revealed. Squares with hidden rewards can be completed without using the appropriate Item Card to unlock their secret, although they will not relinquish their reward even if the appropriate Warrior completes the mission with the required rank. However, new obstacles have also been added to the maps in order to incorporate the Item Cards based on later games. Most Item Card puzzles match the usage of the same items in the original games they originate from for example, certain bushes may be burned down with the Candle Item Card as in The Legend of Zelda. If the same Item Card appears in other Maps, it will have to be obtained separately in those Maps before it can be purchased in them. In Hyrule Warriors: Definitive Edition, most Item Cards can also be purchased from the Item Card Shop after they have been obtained once on the current Map. Unlike Warriors, Weapons, or Costumes, a square's available Item Card is only visible once its region has been unlocked, by opening a path into its squares and clearing the relevant Legend Mode Scenario. Once a battle's Item Card is obtained, it will not be possible to obtain more from the same battle until three additional battles have been completed these battles do not have to be different. Item Cards are obtained by completing specific battles at any rank, as shown on the Battle Rewards view of the Adventure Map.
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